![]() You are wanted for crimes in the cities of Luskan and Mirabar, but no one will think to look for you in Ten-Towns, the cold heart of Icewind Dale. Nothing could prepare you for the cold and the dark desolation, but at least there’s money to be made. You needed to disappear for a while, and Icewind Dale was the perfect place to do so. Your cons and deceptions nearly got the better of you. You can bring hope and faith to the people of Ten-Towns or, even better, free them from winter’s cold embrace in the name of your god. BackgroundĪuril the Frostmaiden, the god of winter’s fury, has cast an evil spell over Icewind Dale. Looking for a more intimate character hook into Icewind Dale? The following are suggestions provided from the module. Note, all cards are placed back in the deck before the next player draws. You can reveal your secret whenever you wish, or never. If you don’t like the secret, or if it’s a bad fit for your character you may draw once more.Draw a card from the deck of secrets (The DM will provide this for you during character creation).Some of the secrets are benign, others horrifying and deadly serious. We will be utilizing the Character Secrets feature of this adventure. Talk, to your DM first regarding the consequences of choosing a race no one on this planet has seen before. As such, the races from the following settings could be problematic: That being said, this adventure takes place in the Forgotten Realms. ContentĪdditional Knowledge for Icewind Dale LocalsĬold Weather Equipment Available for Purchase information a player may know during character creation, but the character themselves wouldn’t have access to all the information below. Note: The following should be consumed in the same spirit as the PHB.
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